{"id":3087,"date":"2023-09-25T08:58:36","date_gmt":"2023-09-25T08:58:36","guid":{"rendered":"https:\/\/promptmuse.com\/?p=3087"},"modified":"2024-01-19T11:53:17","modified_gmt":"2024-01-19T11:53:17","slug":"how-to-animate-game-characters-and-import-them-into-blender-and-unreal-engine-5","status":"publish","type":"post","link":"https:\/\/promptmuse.com\/how-to-animate-game-characters-and-import-them-into-blender-and-unreal-engine-5\/","title":{"rendered":"How to Animate Game Characters and Import Them into Blender and Unreal Engine 5"},"content":{"rendered":"
In this tutorial, I will guide you through the process of animating your game characters and importing them into Blender and Unreal Engine 5. This tutorial is designed for those who don’t have a budget for expensive animation software or motion capture suits. The full tutorial video of this process can be found on my Youtube channel here<\/a>.<\/p>\n We will be using a software called “Cascadeur<\/a>,” which has been around for about 10 years and offers a free version with some powerful animation tools. While this method is not a replacement for professional animation software or mocap, it’s a viable alternative if you’re on a tight budget.<\/p>\n Note:<\/strong> Before you start, make sure you have Cascadeur<\/a> and Accurig installed on your computer. You can download Cascadeur from the official website, and Accurig is a free auto-rigging tool that complements Cascadeur<\/a>.<\/p>\n <iframe width=”560″ height=”315″ src=”https:\/\/www.youtube.com\/embed\/ScQTV2Xb–0?si=_4-LUd5vW3w7Nz64″ title=”YouTube video player” frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” allowfullscreen><\/iframe><\/p>\n Let’s get started!<\/p>\nPart 1: Rigging Your Character in Accurig<\/h2>\n
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Part 2: Creating a Basic Idle Animation in Cascadeur<\/h2>\n
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Part 3: Exporting the Animation to Blender<\/h2>\n
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Part 4: Exporting the Animation to Unreal Engine 5<\/h2>\n
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Part 5: Adding Free Mocap Data<\/h2>\n